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Governments
Government
allows your nation to receive extra military and economic bonuses. In
order to have a government, you must first build a senate building and
have certain technologies researched. Every government has a unique unit
called a patriot which adds different types of bonuses to the troops
around it.
Economic |
Republic
Description
- Commerce limit increased by 50.
Patriot Unit- The Senator
- Has all normal general powers but incapable of being sniped or
bribed.
- Buildings in his radius get +5 armor.
- Can bribe enemy units as though he were a spy.
- Buildings and units in his radius heal while in friendly
territory.
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Democracy
Description
- Keep your previous government's power.
- Non-library technologies 20% cheaper
Patriot Unit- The President
- Has all normal general powers but incapable of being sniped or
bribed.
- Unit-producing buildings in his radius produce at x2 speed.
- Buildings under construction in his radius produce 33% faster.
- Buildings and units in his radius heal while in friendly or
neutral territory.
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Capitalism
Description
- Keep your previous government's power.
- Receive +100 Oil income and 500 Oil.
Patriot Unit- The CEO
- Buildings and units in his radius heal while in friendly or
neutral territory.
- Other powers unknown at this time.
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Military
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Deposition
Description
- Military research and barracks units 25% cheaper.
Patriot Unit- The Despot
- Has all normal general powers but incapable of being sniped or
bribed.
- Acts like a supply wagon.
- Extra large Line of Sight.
- Doubles plunder from enemy buildings destroyed in his radius,
and gives plunder from enemy units.
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Monarchy
Description
- Keep your previous government's power.
- Stable units are 25% cheaper and faster to build.
Patriot Unit- The King
- Has all normal general powers but incapable of being sniped or
bribed.
- Acts like a supply wagon.
- Siege units in his radius move and deploy at x2 speed.
- Mounted units in his radius have a +2 attack and a +2 armor.
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Socialism
Description
- Factory, airbase, and dock units 20% cheaper and faster to
build.
Patriot Unit- The Citizen
- Has all normal general powers but incapable of being sniped or
bribed.
- Acts like a supply wagon.
- All friendly units in his radius have a +2 attack and a +2
armor.
- Enemy cities in his radius assimilate at x4 speed.
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