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Governments

Government allows your nation to receive extra military and economic bonuses. In order to have a government, you must first build a senate building and have certain technologies researched. Every government has a unique unit called a patriot which adds different types of bonuses to the troops around it.

 
Economic
Republic

Description

  • Commerce limit increased by 50.

Patriot Unit- The Senator

  • Has all normal general powers but incapable of being sniped or bribed.
  • Buildings in his radius get +5 armor.
  • Can bribe enemy units as though he were a spy.
  • Buildings and units in his radius heal while in friendly territory.

 

Democracy

Description

  • Keep your previous government's power.
  • Non-library technologies 20% cheaper

Patriot Unit- The President

  • Has all normal general powers but incapable of being sniped or bribed.
  • Unit-producing buildings in his radius produce at x2 speed.
  • Buildings under construction in his radius produce 33% faster.
  • Buildings and units in his radius heal while in friendly or neutral territory.
Capitalism

Description

  • Keep your previous government's power.
  • Receive +100 Oil income and 500 Oil.

Patriot Unit- The CEO

  • Buildings and units in his radius heal while in friendly or neutral territory.
  • Other powers unknown at this time.
Military    
Deposition

Description

  • Military research and barracks units 25% cheaper.

Patriot Unit- The Despot

  • Has all normal general powers but incapable of being sniped or bribed.
  • Acts like a supply wagon.
  • Extra large Line of Sight.
  • Doubles plunder from enemy buildings destroyed in his radius, and gives plunder from enemy units.
Monarchy

Description

  • Keep your previous government's power.
  • Stable units are 25% cheaper and faster to build.

Patriot Unit- The King

  • Has all normal general powers but incapable of being sniped or bribed.
  • Acts like a supply wagon.
  • Siege units in his radius move and deploy at x2 speed.
  • Mounted units in his radius have a +2 attack and a +2 armor.
Socialism

Description

  • Factory, airbase, and dock units 20% cheaper and faster to build.

Patriot Unit- The Citizen

  • Has all normal general powers but incapable of being sniped or bribed.
  • Acts like a supply wagon.
  • All friendly units in his radius have a +2 attack and a +2 armor.
  • Enemy cities in his radius assimilate at x4 speed.

Copyright © 2004 Sean Davis. All Rights Reserved